For players who want the joy of using maneuvers and the experience of subclasses other than the Battle Master
Arcanography is the practice of capturing and displaying images of the world in permanent or semipermanent states.
Alternative Mechanics for Dynamic Initiative!
ARCADIA 13 is here! This issue contains the following three articles and has cover from Nick De Spain.
Chosen are extraordinary users of magic. Their innate or natural ability to manifest magic and wield it is intrinsic to their very being and as such every part of their life is suffused with magic.
Wyrms of the Realms: Mythic Encounters
Awaken these ancient beings and watch the panic and chaos ensue as they fly over your campaign!
Rashemen - Campaign Guide
Welcome to Rashemen! In the distant lands of the Unapproachable East, on the edge of Faerûn, stoically stands the cold lands of Rashemen. Far from the Sword Coast, this land is filled with wonder, danger, and endless adventure.
Van Richten's Treatise on Lycanthropy
Werebeasts beware! Van Richten's Treatise on Lycanthropy revolutionizes the werebeast's curse like never before! This massive, 154-page supplement contains the following additions to gothic horror's greatest beast:
Playing Dead is a complete ruleset for starting (or continuing) your journey as an undead, including new thematic options for class features, subclasses, spells, magic items, and transcending the limits of undeath itself.
The Prison of Lord Jhakiz: A Player Primer Adventure
During the Glorious Revolution, the genie warlords commanding Calimshan were overthrown--but their legacy remains. A ruin deep in the Calim Desert has been uncovered, and adventurers are needed to venture into its depths! Beyond the traps and creatures inside, the mighty efreeti Lord Jhakiz is awakening. Will the adventurers be able to survive the Prison of Lord Jhakiz?
Player Primer: Calimshan
Calimshan! The most ancient human civilization in the Forgotten Realms. A land of wonder, magic, and wealth. People from across the world travel seeking their fortunes in Calimshan, only to meet their end in the treacherous Calim Desert. Devious pashas vie for power while the remnants of genie warlords lurk in the sands. All this and more await you in Calimshan!
A sourcebook to the Plane of Dreams
Kercpa — Squirrelfolk Lineage and Subclasses
A race of reclusive yet merry forest dwellers. Complete with lineage and cultural features, 2 new subclasses for the Rogue and Barbarian, and all the tools needed to fit the small Kercpa into your game!
Showdown in Spellhold: A Player Primer Adventure
Spellhold is strictly off-limits to all, but strange lights have been spotted from the mainland. So the Council of Five, rulers of Amn, have allowed access to a very select few—you!
Player Primer: Amn
While Amn is one of the wealthiest regions of the Forgotten Realms, it is also one of the most corrupt. Here, coin rules over all.
Amarune's Almanac: Deserts of the Realms
A survival guide for the arid dust-filled regions of Forgotten Realms
Icewind Dale: Cult of the Shattered Peak
Bring the intrigue of the lost Netherese empire to the forefront with this all-inclusive supplement about those trying to keep it lost: the Cult of the Shattered Peak.
The Kelpie's Shadow: A Player Primer Adventure
A myth is taking its toll on Barret's Quay: ancient artifacts of protection have been stolen, and haunting creatures of myth have begun to menace the villagers.
Player Primer: Moonshae Isles
Across the Sea of Swords, the mysterious and myth-shrouded Moonshae Isles lie.
Amarune's Adventures: The Malediction of the Devil's Mushroom
An Anauroch and Underdark adventure for 4-6 adventurers of 4th-6th level.
Amarune's Almanac: Mountains of the Realms
A survival guide for the taller-than-the-horizon regions of Forgotten Realms
Morg: Rimeblessed Vampire
What happens when your character unknowingly angers a vampiric hill giant? There's only one way to find out!
Challenge your party with MYTHIC creatures from the Eberron campaign setting.
Amarune's Adventures: Rise of the Bear King
An Icewind Dale adventure for 4-6 characters of 4th-6th level.
The Chardalynist: An Artificer Subclass
Infuse the dead with the evil power of the Crystal Shard and create undead vestiges of your foes.
Amarune's Adventures: Terror in the Ice
An Icewind Dale adventure for 4-6 characters of 5th-10th level.
Caught at the Cross Keys
This adventure gives players the option to be the heroes and save the day or play another group of bandits looking to capitalise on the work of others!
Amarune's Almanac: Swamps of the Realms
A survival guide for the dank dirges of Forgotten Realms
The Warden Class
The Warden class is a brand new class for Dungeons and Dragons 5th Edition, combining elemental magic and martial prowess!
Amarune's Adventures: Vagrant in Wonderland
An unusual and exciting adventure for 5 adventurers around 7th level
Amarune's Adventures: The Vanishing of Arcanist Hildebane
An exploratory wilderness adventure for 4-6 adventurers of 1st to 5th level
Mythic Encounters: The Bullywug Ascendant
Challenge your party with 36 MYTHIC creatures!
Amarune's Adventures: The Shardcaster of Yuirwood
An fast-paced forest adventure for 4-5 adventurers of 8th to 10th level
Cursed Classes: Even Cursier
8 cursed classes, 20 new subclasses, MUCH CURSES.
Challenge your party with 36 MYTHIC creatures!
Amarune's Almanac: Coasts of the Realms
A survival guide for the sandy beaches of Forgotten Realms
Amarune's Adventures: The Ghosts of the Glimmersea
An Underdark adventure for 4 adventuerers between 5th and 10th level.
The K'rofa - a Porcine Race
Above the skies, far beyond the clouds, ride the k’rofa upon their skyships. They are aeronauts and closer to the heaven’s than any terrestrial race.
Amarune's Adventures: The Nightmare Web of Adhe Wood
An forbidding forest adventure for 4-5 adventurers of 10th-15th level, adaptable to lower tier play.
Amarune's Almanac: Arctics of the Realms
A survival guide for the frigid regions of Forgotten Realms
Amarune's Adventures: The Start and End of Uluu Thalongh
An jungle adventure for 4-6 adventurers between 12th and 14th level
The Compendium of Written Works: Faerûn
Do your players' characters like to read books? Is finding a library to do monster research something that occurs frequently in your games? Is there a character in your world who just wants to gobble up all the written knowledge that they possibly can? Do you just like books? If so, then this supplement is for you!
Prism: Trio of Light
Three brand new subclasses for the unique magic-wielding class: the Prism!
Amarune's Almanac: Grasslands of the Realms
A survival guide for the wide open regions of Forgotten Realms
The Consort is a half caster tank/damage dealer that receives their power from their innate magical bond with their chosen Fae Sovereign.
Faiths of the Forgotten Realms 2
Within you will find 100 archetypes spread across all the classes, 105 spells for the faithful, 13 Holy Texts and 22 Magic Items.
Grazilaxx's Guide to Aquatic Ancestries
Grazilaxx's Guide to Aquatic Ancestries converts some of the most popular water-based races into the ground-breaking, best selling system Grazilaxx's Guide to Ancestry.
Amarune's Almanac: The Underdark
A survival guide for the dark depths of Forgotten Realms
Amarune's Almanac: Forests of the Realms
A survival guide for the lust forest regions of Forgotten Realms
Prisms of Eberron
Five new Eberron subclasses for the unique magic-wielding class: the Prism!
A collection of 40 original takes on classic D&D monsters, each designed to be dropped into your ongoing campaign as a side quest or as the focus of a one-shot game.
Blood War Bestiary
The Lower Planes teem with twisted creatures just waiting to be set loose.
Prism: Light & Magic
A unique magic-wielding class for Dungeons & Dragons Fifth Edition!
Release the Krakin!
A pact-born seafaring race for Dungeons & Dragons Fifth Edition