ARCADIA 25. ARCADIA 25 is here! This issue contains the following three articles and has cover from Ernanda Souza.
WFRP: Skeleton Crew. Geheimnisnacht, the cursed night when the Chaos Moon rises full and the dead do not rest easily, approaches, and violent storms have wracked the northern coasts of the Empire.
Spelljammer's Guide to the Galaxy. Spelljammer's Guide to the Galaxy is a 58 page book filled with options for players and DMs alike.
ARCADIA 13. ARCADIA 13 is here! This issue contains the following three articles and has cover from Nick De Spain.
The Chosen. Chosen are extraordinary users of magic. Their innate or natural ability to manifest magic and wield it is intrinsic to their very being and as such every part of their life is suffused with magic.
Playing Dead. Playing Dead is a complete ruleset for starting (or continuing) your journey as an undead, including new thematic options for class features, subclasses, spells, magic items, and transcending the limits of undeath itself.
Kercpa — Squirrelfolk Lineage and Subclasses. A race of reclusive yet merry forest dwellers. Complete with lineage and cultural features, 2 new subclasses for the Rogue and Barbarian, and all the tools needed to fit the small Kercpa into your game!
Mythic Eberron. Challenge your party with MYTHIC creatures from the Eberron campaign setting.
The Warden Class. The Warden class is a brand new class for Dungeons and Dragons 5th Edition, combining elemental magic and martial prowess!
Mythic Encounters. Challenge your party with 36 MYTHIC creatures!
Prism: Light & Magic. A unique magic-wielding class for Dungeons & Dragons Fifth Edition!
ARCADIA 25

ARCADIA 25

ARCADIA 25 is here! This issue contains the following three articles and has cover from Ernanda Souza.

WFRP: Skeleton Crew

WFRP: Skeleton Crew

Geheimnisnacht, the cursed night when the Chaos Moon rises full and the dead do not rest easily, approaches, and violent storms have wracked the northern coasts of the Empire.

Spelljammer's Guide to the Galaxy

Spelljammer's Guide to the Galaxy

Spelljammer's Guide to the Galaxy is a 58 page book filled with options for players and DMs alike.

Variant Fighter

Variant Fighter

For players who want the joy of using maneuvers and the experience of subclasses other than the Battle Master

Arcanography

Arcanography

Arcanography is the practice of capturing and displaying images of the world in permanent or semipermanent states.

Vorpal Initiative

Vorpal Initiative

Alternative Mechanics for Dynamic Initiative!

ARCADIA 13

ARCADIA 13

ARCADIA 13 is here! This issue contains the following three articles and has cover from Nick De Spain.

The Chosen

The Chosen

Chosen are extraordinary users of magic. Their innate or natural ability to manifest magic and wield it is intrinsic to their very being and as such every part of their life is suffused with magic.

Wyrms of the Realms: Mythic Encounters

Wyrms of the Realms: Mythic Encounters

Awaken these ancient beings and watch the panic and chaos ensue as they fly over your campaign!

Rashemen - Campaign Guide

Rashemen - Campaign Guide

Welcome to Rashemen! In the distant lands of the Unapproachable East, on the edge of Faerûn, stoically stands the cold lands of Rashemen. Far from the Sword Coast, this land is filled with wonder, danger, and endless adventure.

Van Richten's Treatise on Lycanthropy

Van Richten's Treatise on Lycanthropy

Werebeasts beware! Van Richten's Treatise on Lycanthropy revolutionizes the werebeast's curse like never before! This massive, 154-page supplement contains the following additions to gothic horror's greatest beast:

Playing Dead

Playing Dead

Playing Dead is a complete ruleset for starting (or continuing) your journey as an undead, including new thematic options for class features, subclasses, spells, magic items, and transcending the limits of undeath itself.

The Prison of Lord Jhakiz: A Player Primer Adventure

The Prison of Lord Jhakiz: A Player Primer Adventure

During the Glorious Revolution, the genie warlords commanding Calimshan were overthrown--but their legacy remains. A ruin deep in the Calim Desert has been uncovered, and adventurers are needed to venture into its depths! Beyond the traps and creatures inside, the mighty efreeti Lord Jhakiz is awakening. Will the adventurers be able to survive the Prison of Lord Jhakiz?

Player Primer: Calimshan

Player Primer: Calimshan

Calimshan! The most ancient human civilization in the Forgotten Realms. A land of wonder, magic, and wealth. People from across the world travel seeking their fortunes in Calimshan, only to meet their end in the treacherous Calim Desert. Devious pashas vie for power while the remnants of genie warlords lurk in the sands. All this and more await you in Calimshan!

In Dreams

In Dreams

A sourcebook to the Plane of Dreams

Kercpa — Squirrelfolk Lineage and Subclasses

Kercpa — Squirrelfolk Lineage and Subclasses

A race of reclusive yet merry forest dwellers. Complete with lineage and cultural features, 2 new subclasses for the Rogue and Barbarian, and all the tools needed to fit the small Kercpa into your game!

Showdown in Spellhold: A Player Primer Adventure

Showdown in Spellhold: A Player Primer Adventure

Spellhold is strictly off-limits to all, but strange lights have been spotted from the mainland. So the Council of Five, rulers of Amn, have allowed access to a very select few—you!

Player Primer: Amn

Player Primer: Amn

While Amn is one of the wealthiest regions of the Forgotten Realms, it is also one of the most corrupt. Here, coin rules over all.

Amarune's Almanac: Deserts of the Realms

Amarune's Almanac: Deserts of the Realms

A survival guide for the arid dust-filled regions of Forgotten Realms

Icewind Dale: Cult of the Shattered Peak

Icewind Dale: Cult of the Shattered Peak

Bring the intrigue of the lost Netherese empire to the forefront with this all-inclusive supplement about those trying to keep it lost: the Cult of the Shattered Peak.

The Kelpie's Shadow: A Player Primer Adventure

The Kelpie's Shadow: A Player Primer Adventure

A myth is taking its toll on Barret's Quay: ancient artifacts of protection have been stolen, and haunting creatures of myth have begun to menace the villagers.

Player Primer: Moonshae Isles

Player Primer: Moonshae Isles

Across the Sea of Swords, the mysterious and myth-shrouded Moonshae Isles lie.

Amarune's Adventures: The Malediction of the Devil's Mushroom

Amarune's Adventures: The Malediction of the Devil's Mushroom

An Anauroch and Underdark adventure for 4-6 adventurers of 4th-6th level.

Amarune's Almanac: Mountains of the Realms

Amarune's Almanac: Mountains of the Realms

A survival guide for the taller-than-the-horizon regions of Forgotten Realms

Morg: Rimeblessed Vampire

Morg: Rimeblessed Vampire

What happens when your character unknowingly angers a vampiric hill giant? There's only one way to find out!

Mythic Eberron

Mythic Eberron

Challenge your party with MYTHIC creatures from the Eberron campaign setting.

Amarune's Adventures: Rise of the Bear King

Amarune's Adventures: Rise of the Bear King

An Icewind Dale adventure for 4-6 characters of 4th-6th level.

The Chardalynist: An Artificer Subclass

The Chardalynist: An Artificer Subclass

Infuse the dead with the evil power of the Crystal Shard and create undead vestiges of your foes.

Amarune's Adventures: Terror in the Ice

Amarune's Adventures: Terror in the Ice

An Icewind Dale adventure for 4-6 characters of 5th-10th level.

Caught at the Cross Keys

Caught at the Cross Keys

This adventure gives players the option to be the heroes and save the day or play another group of bandits looking to capitalise on the work of others!

Amarune's Almanac: Swamps of the Realms

Amarune's Almanac: Swamps of the Realms

A survival guide for the dank dirges of Forgotten Realms

The Warden Class

The Warden Class

The Warden class is a brand new class for Dungeons and Dragons 5th Edition, combining elemental magic and martial prowess!

Amarune's Adventures: Vagrant in Wonderland

Amarune's Adventures: Vagrant in Wonderland

An unusual and exciting adventure for 5 adventurers around 7th level

Amarune's Adventures: The Vanishing of Arcanist Hildebane

Amarune's Adventures: The Vanishing of Arcanist Hildebane

An exploratory wilderness adventure for 4-6 adventurers of 1st to 5th level

Mythic Encounters: The Bullywug Ascendant

Mythic Encounters: The Bullywug Ascendant

Challenge your party with 36 MYTHIC creatures!

Amarune's Adventures: The Shardcaster of Yuirwood

Amarune's Adventures: The Shardcaster of Yuirwood

An fast-paced forest adventure for 4-5 adventurers of 8th to 10th level

Cursed Classes: Even Cursier

Cursed Classes: Even Cursier

8 cursed classes, 20 new subclasses, MUCH CURSES.

Mythic Encounters

Mythic Encounters

Challenge your party with 36 MYTHIC creatures!

Amarune's Almanac: Coasts of the Realms

Amarune's Almanac: Coasts of the Realms

A survival guide for the sandy beaches of Forgotten Realms

Amarune's Adventures: The Ghosts of the Glimmersea

Amarune's Adventures: The Ghosts of the Glimmersea

An Underdark adventure for 4 adventuerers between 5th and 10th level.

The K'rofa - a Porcine Race

The K'rofa - a Porcine Race

Above the skies, far beyond the clouds, ride the k’rofa upon their skyships. They are aeronauts and closer to the heaven’s than any terrestrial race.

Amarune's Adventures: The Nightmare Web of Adhe Wood

Amarune's Adventures: The Nightmare Web of Adhe Wood

An forbidding forest adventure for 4-5 adventurers of 10th-15th level, adaptable to lower tier play.

Amarune's Almanac: Arctics of the Realms

Amarune's Almanac: Arctics of the Realms

A survival guide for the frigid regions of Forgotten Realms

Amarune's Adventures: The Start and End of Uluu Thalongh

Amarune's Adventures: The Start and End of Uluu Thalongh

An jungle adventure for 4-6 adventurers between 12th and 14th level

The Compendium of Written Works: Faerûn

The Compendium of Written Works: Faerûn

Do your players' characters like to read books? Is finding a library to do monster research something that occurs frequently in your games? Is there a character in your world who just wants to gobble up all the written knowledge that they possibly can? Do you just like books? If so, then this supplement is for you!

Prism: Trio of Light

Prism: Trio of Light

Three brand new subclasses for the unique magic-wielding class: the Prism!

Amarune's Almanac: Grasslands of the Realms

Amarune's Almanac: Grasslands of the Realms

A survival guide for the wide open regions of Forgotten Realms

The Consort

The Consort

The Consort is a half caster tank/damage dealer that receives their power from their innate magical bond with their chosen Fae Sovereign.

Faiths of the Forgotten Realms 2

Faiths of the Forgotten Realms 2

Within you will find 100 archetypes spread across all the classes, 105 spells for the faithful, 13 Holy Texts and 22 Magic Items.

Grazilaxx's Guide to Aquatic Ancestries

Grazilaxx's Guide to Aquatic Ancestries

Grazilaxx's Guide to Aquatic Ancestries converts some of the most popular water-based races into the ground-breaking, best selling system Grazilaxx's Guide to Ancestry.

Amarune's Almanac: The Underdark

Amarune's Almanac: The Underdark

A survival guide for the dark depths of Forgotten Realms

Amarune's Almanac: Forests of the Realms

Amarune's Almanac: Forests of the Realms

A survival guide for the lust forest regions of Forgotten Realms

Prisms of Eberron

Prisms of Eberron

Five new Eberron subclasses for the unique magic-wielding class: the Prism!

Infamous Adversaries

Infamous Adversaries

A collection of 40 original takes on classic D&D monsters, each designed to be dropped into your ongoing campaign as a side quest or as the focus of a one-shot game.

Blood War Bestiary

Blood War Bestiary

The Lower Planes teem with twisted creatures just waiting to be set loose.

Prism: Light & Magic

Prism: Light & Magic

A unique magic-wielding class for Dungeons & Dragons Fifth Edition!

Release the Krakin!

Release the Krakin!

A pact-born seafaring race for Dungeons & Dragons Fifth Edition